“Suit up for an iconic adventure. Intergalactic bounty hunter Samus Aran receives a distress signal from a wrecked frigate in orbit around planet Tallon IV. Experience this critically acclaimed first-person adventure like never before with remastered visuals, audio, controls, and more“





Metroid Prime Remastered was a game rumored to have been completed by Nintendo for years, and was sitting in the back until they thought it was a good time to release it. I was eagerly looking forward to this game coming out, because while I had messed around on Metroid Prime 2: Echoes as a kid, I never got very far. The idea of first person Metroid seemed so cool, and the chance to properly play the series couldn’t come soon enough. Unfortunately, my playthrough of the game didn’t live up to the expectations.
Let me start off by saying that I was probably spoiled by playing Metroid Dread and Doom / Doom Eternal before getting to Metroid Prime Remastered. While the visuals for this game are fantastic and I love the concept, the gameplay is severely lacking quality of life updates. Moving around and shooting feels a bit stiff, none of the bosses are particularly fun to fight, and the backtracking is just bad. Throw in a fetch quest that’s mandatory (and easy to miss) to complete and the game, and you’ll have tons of moments throughout where I felt very frustrated playing the game. There’s no autosave and I don’t mind having to get to save points, but man being able to unlock some sort of fast travel would have been nice!
The soundtrack is ok. The best songs are already in Super Smash Bros, and any new ones I came across didn’t leave an impact. If there is a Metroid Prime 2 Remastered I would still pick it up, as I hear the backtracking isn’t as bad. Again, visually Nintendo nailed the upgrade. But they could’ve done so much more to improve the overall experience, and it’s disappointing. I don’t believe this game should’ve scored as high as it did.


3 responses to “Metroid Prime Remastered”
Great blog post! I appreciate your honest review of Metroid Prime Remastered. It’s a shame to hear that the gameplay didn’t live up to expectations. My question is, do you think the lack of quality of life updates and difficult boss fights impacted your overall enjoyment of the game, or were there other factors at play?
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I only found 1 boss to give me any sort of trouble while beating it, so the lack of QoL updates impacted my experience. For example, you can’t skip any cutscenes even if you have already experienced them. So every time I went back to fight this specific boss, I’d have to sit through the same 20 second cutscene every time. The chozo ghosts instantly respawning if I beat them, accidentally went out the wrong room and came back. The mandatory artifact fetch quest being very easy to miss and not communicated until you can’t progress any further. These small things just add up over time.
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That sounds like a real pain to deal with. Thanks for your reply.
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